Patch Notes

Features we're adding. Bugs we're squashing.

3.0.0 Sectors  (1/1/2021)

Happy birthday, Gemini Station! Our first year has been exciting, and to celebrate, we’re launching a highly anticipated new feature: Sectors! The Sectors system gives both a more physical sense of the locations and space of Gem and allows guilds an opportunity to establish their own territories & gain additional bonuses. The complete documentation regarding sectors can be found here: https://wiki.geministation.com/Sectors

In addition to the Sectors system, several other major updates have been added to the game. And for those of you wondering what Skye has been up to, High Hopes Pt. 4 is available on Jupiter at level 18.

  • Sectors
    • Guilds can now assault sectors and take them over.
    • Complete documentation regarding sectors can be found here: https://wiki.geministation.com/Sectors
  • General
    • Replaced the auto armor repair with a notice to visit the shipyard to get auto-repaired. Some pilots like to save money and temp fate and travel with broken armor in hopes to make it back go Gem for a free repair.
    • The mod filter search on Gemini Station and the Armory now have an option to view mods that only require tokens.
    • Selling intel now gives 1 rep / 100 int sold.
    • Base rates for selling intel has been increased.
    • Pilots can upgrade their warehouses beyond 50k for $5,000,000 / 1,000 units.
    • Bounties no longer need to be tracked. A bounty icon is added next to ships with active bounties.
    • Tracked Bounties has been removed from the ‘Active Missions’ tab.
    • Both the Armory and Mod Store on Gem have had ship type and specific token filters added to their search features.
    • The maximum number of sensor scan results shown has been set to 10.
    • NPC drones are auto-looted upon deafeat now.
    • Animations have been added to the following items:
      • Small Helium Canisters
      • Captured Space Moths
      • Polished Diamonds
    • A new animated mod icon has been added to the system.
    • Items in your cargo bay are automatically sent to your warehouse when swapping out ships. 
  • Player Drones
    • The import tab on the drone management page now shows all items that location is importing and the location's current import prices for each item.
    • Added an 'Uninstall All Mods' button to the main drone mod page.
  • Economy
    • All major factions now have additional, random, limited resources they are looking to import.
    • Every hour there is a 50% chance that one of the major factions will have a new, limited import need.
    • This new import need will remain active until the quota is met. Once the total number of requested goods has been fulfilled, the item will disappear from the market.
    • This excludes Gemini Station.
  • Stories
    • High Hopes Pt 4 is available on Jupiter at level 18.
  • Inactive Players
    • Players who are inactive for 3 months will be abandoned by their crew and return to Gemini Station to be hired by more attentive pilots.
  • Facilities
    • Transferring goods from your facility to your ship now gives 1 xp / item transferred.
  • Guilds
    • Guild members will now get alerts when someone in the guild levels up.
    • Guilds can set custom ship prefix that applies to all ships in the guild. Limit to 6 chars.
    • If your guild ledger balance reaches or exceeds $500,000, the following guild services will be placed on hold:
      • Warehouse
      • Guild upgrades
      • War declaration
  • Mods
    • Triflective Armor panel is now single install.
    • The Weapon Recharge attribute has been removed from the game. Existing mods have either been removed or replaced with Critical Chance stats.
    • Cargo Scanner attribute (unused) has been removed from the system.
    • Cargo Salvage and Salvage Chance have been consolidated into Salvage.
  • Bugs
    • Fixed an exploit where a player could pillage a player’s ship twice.
    • Fixed a bug where a drone's mods destroyed would not remove the attributes from the drone's stat table. 
    • Fixed a bug where officers could promote themselves to co-leader.
    • Fixed several typos in several stories.
    • Fixed several major exploits.